Apply to any keyframed property. Adjust stiffness for how snappy the spring is, damping for how quickly it settles, and mass for how heavy it feels.
Real spring physics instead of faked bounce. The result feels natural because it uses the same maths as actual springs. Perfect for UI animations and character secondary motion.
- 1.stiffness 200, damping 12 is a good starting point for UI elements
- 2.Lower damping below 10 for wobbly, playful motion
- 3.damping above ~28 (with default stiffness) removes the bounce entirely ā useful when you want smooth settling without overshoot
- 4.Higher mass = slower, heavier movement. Lower mass = quicker, lighter response.