Perlin Noise Motion
Smooth, organic movement using layered noise — like underwater or floating in air.
Expression Code
// Perlin Noise Motion// Apply to PositionxFreq = 0.5; // X movement speedyFreq = 0.7; // Y movement speedxAmp = 100; // X rangeyAmp = 60; // Y rangedetail = 4; // Noise detail layersseed = index;seedRandom(seed, true);x = 0; y = 0;for (i = 0; i < detail; i++) {s = Math.pow(2, i);x += wiggle(xFreq * s, xAmp / s, 1, 0.5)[0] - value[0];y += wiggle(yFreq * s, yAmp / s, 1, 0.5)[1] - value[1];}value + [x / detail, y / detail];
Apply to Position. Adjust xFreq/yFreq for movement speed and xAmp/yAmp for range. The detail parameter adds layers of noise for more organic results.