Smooth Wiggle
A smoother, more controlled version of the built-in wiggle.
Expression Code
// Smooth Wiggle// Apply to any propertyfreq = 2; // Wiggles per secondamp = 50; // Max wiggle amountoctaves = 3;t = time * freq;n = 0;for (i = 0; i < octaves; i++) {n += wiggle(freq * Math.pow(2, i), amp / Math.pow(2, i), i + 1, 0.5) - value;}value + n / octaves;
Apply to any property. Adjust freq for speed and amp for intensity. The octaves value adds layers of detail — higher means more organic, but 3 is a solid default.